Emerald Claw Necromancer
Medium natural humanoid human , human
Level 3 Artillery XP 150
Initiative +2 Senses Perception +3
HP 38; Bloodied 19 ; see also fanatic
AC 16; Fortitude 14, Reflex 16, Will 16
Bone Staff (standard, at-will) Necrotic, Weapon
+8 vs AC; 1d6+2 damage plus 1d6 necrotic damage.
Ray of Enfeeblement (standard, at-will) Necrotic
Ranged 10; +8 vs Fortitude; 1d10+4 necrotic damage, and the target is weakened until the end of the Emerald Claw necromancer’s next turn.
Deathly Summons (standard, recharge ) Necrotic
Area burst 2 within 10; +6 vs Fortitude; 1d12+3 necrotic damage, and the target is pulled 1 square toward the burst’s origin square.
Fanatic (requires a quarterstaff, when the emerald claw necromancer drops to 0 hit points)
The emerald claw necromancer makes a melee basic attack against an adjacent enemy.
Alignment Evil Languages Common
Skills Arcana +9, Religion +9
Str 10 (+1) Dex 13 (+2) Wis 15 (+3)
Con 14 (+3) Int 17 (+4) Cha 12 (+2)
Equipment: robes, potion of healing, quarterstaff .
Published in Seekers of the Ashen Crown, page(s) 25.