Emerald Claw Necromancer
Medium natural humanoid human , human
Level 3 Artillery XP 150

Initiative +2        Senses Perception +3
HP 38; Bloodied 19 ; see also fanatic
AC 16; Fortitude 14, Reflex 16, Will 16
Speed 6

Bone Staff (standard, at-will) Necrotic, Weapon

+8 vs AC; 1d6+2 damage plus 1d6 necrotic damage.

Ray of Enfeeblement (standard, at-will) Necrotic

Ranged 10; +8 vs Fortitude; 1d10+4 necrotic damage, and the target is weakened until the end of the Emerald Claw necromancer’s next turn.

Deathly Summons (standard, recharge ) Necrotic

Area burst 2 within 10; +6 vs Fortitude; 1d12+3 necrotic damage, and the target is pulled 1 square toward the burst’s origin square.

Fanatic (requires a quarterstaff, when the emerald claw necromancer drops to 0 hit points)

The emerald claw necromancer makes a melee basic attack against an adjacent enemy.

Alignment Evil        Languages Common
Skills Arcana +9, Religion +9
Str 10 (+1)      Dex 13 (+2)      Wis 15 (+3)
Con 14 (+3)      Int 17 (+4)      Cha 12 (+2)

Equipment: robes, potion of healing, quarterstaff .


Published in Seekers of the Ashen Crown, page(s) 25.