Emeth, Krombaalt's Agent
Medium natural humanoid, human
Level 22 Controller-

HP 110; Bloodied 55; Healing Surges 9; Surge Value 27Initiative +12
AC 35 (2), Fortitude 34, Reflex 36, Will 35Perception+21
Speed 6

Traits

Airstrider

Emeth takes no damage from any fall and always lands on his feet.

Standard Actions

Staff (weapon) At-Will

Attack: Melee 1 (one creature); +28 vs. AC

Hit: 2d8 + 12 damage.

Thunderwave (thunder) At-Will

Attack: Close blast 3 (creatures in the blast); +26 vs. Fortitude

Hit: 2d6 + 18 thunder damage, and Emeth pushes the target up to 5 squares.

Protective Fog (zone) At-Will

Effect: Area burst 2 within 5; the burst creates a zone that lasts until the end of Emeth’s next turn. Any enemy treats the zone as heavily obscured and difficult terrain.

Rapid Flight At-Will

Effect: Ranged 10 (one creature). Until the end of Emeth’s next turn, the target gains a fly speed equal to its speed + 2 and can hover.

Move Actions

Walk On Air At-Will

Effect: Emeth flies up to his speed + 2, but he must end each turn on a solid surface or fall.

Triggered Actions

Float Encounter

Trigger: Emeth falls.

Effect (Free Action): Emeth instead hovers in place until the end of his next turn or until he ends this effect as a free action.

Skills Arcana +23, History +23, Nature +21, Religion +23
Str 12 (+12)                Dex 12 (+12)                Wis 20 (+16)
Con 16 (+14)                Int 24 (+18)                Cha 12 (+12)

Alignment Unaligned        Languages Common, Giant, Primordial
Equipment: robes, thunderhawk symbol, airstriders, staff implement .

Published in Dungeon Magazine 205.