Emissary of Caiphon
Medium aberrant humanoid
Level 28 Controller (Leader) XP 13000

HP 257; Bloodied 128Initiative +23
AC 42, Fortitude 38, Reflex 41, Will 41Perception+21
Speed 6Darkvision

Traits

Aura of Ruin Aura 2

Enemies within the aura take a -2 penalty to saving throws.

Blinding Backfire

Any enemy that hits with a power that would blind the emissary of Caiphon is instead blinded (save ends).

Standard Actions

Touch of Despair (psychic) At-Will

Attack: Melee 1 (one creature); +31 vs. Reflex

Hit: 4d6 + 12 damage, and the target takes 20 psychic damage the first time it fails a saving throw before the start of the emissary’s next turn.

Blinded by Greed (charm, psychic) At-Will

Attack: Ranged 10 (one creature); +31 vs. Will

Hit: 3d6 + 8 psychic damage, and the emissary slides the target 2 squares. The target then makes a melee basic attack as a free action against a target of the emissary’s choice.

Blinded by Need (charm, psychic) At-Will

Attack: Ranged 10 (one creature); +31 vs. Will

Hit: 3d8 + 18 psychic damage, and the emissary chooses one of its allies. The target is marked by this ally. Until the end of the emissary’s next turn, the emissary and all its allies except the chosen ally are invisible to the target.

Minor Actions

Deceptive Veil (illusion) At-Will

Effect: The emissary can disguise itself to appear as any Medium or Small humanoid. A creature that succeeds on a DC 40 Insight check can see through the illusion.

Invocation of Calamity Recharge when first bloodied

Attack: Ranged 5 (one creature); +33 vs. Will

Hit: The target fails any saving throws it makes until the end of the emissary’s next turn.

Triggered Actions

Psionic Boost (psychic) Recharge when the emissary takes psychic damage

Trigger: The emissary hits with blinded by greed or blinded by need.

Effect (Free Action): The attack deals 3d10 extra psychic damage.

Foretelling Of Doom

Trigger: The emissary drops to 0 hit points.

Effect (Immediate Interrupt): One enemy within 10 squares of the emissary that is subject to an effect that a save can end takes a -5 penalty to all saving throws against that effect until the end of the encounter.

Skills Bluff +26, Diplomacy +26, Insight +25
Str 22 (+20)                Dex 29 (+23)                Wis 24 (+21)
Con 25 (+21)                Int 26 (+22)                Cha 27 (+22)

Alignment evil        Languages Common, Deep Speech

Published in Monster Manual 3, page(s) 185.