Emperor Zetch’r’r
Medium natural humanoid githyanki , githyanki
Level 23 Elite Soldier (Leader) XP 10200

Initiative +15        Senses Perception +18
Despair (Fear) aura 1; any enemy within the aura takes a −2 penalty to all defenses and saving throws.
HP 428; Bloodied 214
AC 39; Fortitude 36, Reflex 32, Will 36
Saving Throws +2
Speed 6
Action Points 1

Silver Sword (standard, at-will) Psychic, Weapon

+30 vs AC; 2d6 + 6 damage plus 2d6 psychic damage, and the target is marked until the end of Zetch’r’r’s next turn. Against an immobilized target, this attack deals 4d6 extra damage and slides the target 2 squares.

Double Attack (standard, at-will) Psychic, Weapon

Zetch’r’r makes a silver sword attack against two different targets.

Parrying Maneuver (standard; requires silver sword, at-will) Psychic, Weapon

Zetch’r’r makes a silver sword attack; on a hit, the target also grants combat advantage to Zetch’r’r until the end of his next turn.

Folded Space (move, encounter) Teleportation

Ranged 5; no attack roll; Zetch’r’r and the target swap spaces.

Telekinetic Vise (standard, recharges when first bloodied)

Ranged 5; +28 vs Fortitude; 2d10 + 8 damage, and the target is immobilized (save ends).

Telekinetic Thrust (standard, recharge )

Close burst 1; targets enemies; +28 vs Fortitude; the target is pushed 1 square and is immobilized (save ends). Miss: The target is pushed 1 square.

Combat Advantage

Emperor Zetch’r’r’s melee attacks deal 4d6 extra damage against any target granting combat advantage to him.

Alignment Evil        Languages Common, Deep Speech, Draconic
Skills Diplomacy +23, History +18, Insight +18, Intimidate +23
Str 27 (+19)      Dex 15 (+13)      Wis 14 (+13)
Con 22 (+17)      Int 21 (+16)      Cha 24 (+18)

Equipment: two silver swords, scepter of Ephelomon, plate armor .


Published in Dungeon Magazine 168, page(s) 92.