Medium natural humanoid , half-elf
Level 10 Elite Skirmisher XP 1000
Initiative +8 Senses Perception +5; low-light vision
HP 204; Bloodied 102
AC 24; Fortitude 20, Reflex 22, Will 24
Saving Throws +2
Speed 6, teleport 3 see also scorpion strike and unseelie stride
Action Points 1
Venomous Jambiya (standard, at-will) Poison, Weapon
+15 vs AC; 1d4+3 damage, and the target takes ongoing 5 poison damage and is slowed (save ends both).
Eldritch Blast (standard, at-will) Implement
Ranged 10; +13 vs Reflex; 1d10+7 damage.
Scorpion Strike (standard, at-will)
Emrett can make two venomous jambiya attacks, or one venomous jambiya attack and one eldritch blast attack. Emrett can shift one square after each attack
Malignant Whispers (standard, recharge ) Charm, Illusion, Psychic
Ranged 10; +13 vs Will; targets enemies, deafened creatures are immune; the target takes 3d6 + 4 psychic damage and makes a basic attack against its nearest ally as a free action.
Cruel Splendor (standard, encounter) Charm, Necrotic, Teleportation
Close burst 3; +11 vs Will; Emrett pulls the target 2 squares, and the target is dazed and cannot attack Emrett (save ends both); Emrett then teleports 3 squares. Aftereffect: 3d8 + 5 necrotic damage, and the target is blinded until the end of its next turn. Miss: The target is dazed (save ends)..
Master's Favor (free; encounter)
Emrett can reroll an attack roll, skill check, ability check, or saving throw, using the higher of the two results.
Unseelie Stride (immediate reaction, when emrett is hit by a melee or close attack; recharges when emrett is first bloodied or when an enemy drops to 0 hit points) Teleportation
Emrett teleports 5 squares and gains concealment until the end of her next turn.
Alignment Chaotic Evil Languages Abyssal, Common, Elven, Giant, Primordial
Skills Arcana +14, Bluff +14, Diplomacy +11, History +14, Insight +7, Religion +10
Str 10 (+5) Dex 13 (+6) Wis 11 (+5)
Con 14 (+7) Int 18 (+9) Cha 18 (+9)
Equipment: jambiya (dagger)
Published in Dungeon Magazine 169, page(s) 58.