Emrett Mazrid
Medium natural humanoid , half-elf
Level 10 Elite Skirmisher XP 1000

Initiative +8        Senses Perception +5; low-light vision
HP 204; Bloodied 102
AC 24; Fortitude 20, Reflex 22, Will 24
Saving Throws +2
Speed 6, teleport 3 see also scorpion strike and unseelie stride
Action Points 1

Venomous Jambiya (standard, at-will) Poison, Weapon

+15 vs AC; 1d4+3 damage, and the target takes ongoing 5 poison damage and is slowed (save ends both).

Eldritch Blast (standard, at-will) Implement

Ranged 10; +13 vs Reflex; 1d10+7 damage.

Scorpion Strike (standard, at-will)

Emrett can make two venomous jambiya attacks, or one venomous jambiya attack and one eldritch blast attack. Emrett can shift one square after each attack

Malignant Whispers (standard, recharge ) Charm, Illusion, Psychic

Ranged 10; +13 vs Will; targets enemies, deafened creatures are immune; the target takes 3d6 + 4 psychic damage and makes a basic attack against its nearest ally as a free action.

Cruel Splendor (standard, encounter) Charm, Necrotic, Teleportation

Close burst 3; +11 vs Will; Emrett pulls the target 2 squares, and the target is dazed and cannot attack Emrett (save ends both); Emrett then teleports 3 squares. Aftereffect: 3d8 + 5 necrotic damage, and the target is blinded until the end of its next turn. Miss: The target is dazed (save ends)..

Master's Favor (free; encounter)

Emrett can reroll an attack roll, skill check, ability check, or saving throw, using the higher of the two results.

Unseelie Stride (immediate reaction, when emrett is hit by a melee or close attack; recharges when emrett is first bloodied or when an enemy drops to 0 hit points) Teleportation

Emrett teleports 5 squares and gains concealment until the end of her next turn.

Alignment Chaotic Evil        Languages Abyssal, Common, Elven, Giant, Primordial
Skills Arcana +14, Bluff +14, Diplomacy +11, History +14, Insight +7, Religion +10
Str 10 (+5)      Dex 13 (+6)      Wis 11 (+5)
Con 14 (+7)      Int 18 (+9)      Cha 18 (+9)

Equipment: jambiya (dagger)

Published in Dungeon Magazine 169, page(s) 58.