Enda Yate, Bandit Leader
Small natural humanoid, halfling
Level 3 Artillery (Leader) XP 150

HP 38; Bloodied 19Initiative +6
AC 17, Fortitude 15, Reflex 16, Will 14Perception+2
Speed 6

Traits

Natural Leader Aura 2

Allies in the aura gain a +2 power bonus to saving throws.

Standard Actions

Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d4 + 4 damage, or 2d4 + 8 damage to a target granting combat advantage to Enda.

Dagger Throw (weapon) At-Will

Attack: Ranged 10 (one creature); +10 vs. AC

Hit: 2d4 + 4 damage, or 2d4 + 8 damage to a target granting combat advantage to Enda.

Tumbling Toss (weapon) Recharge

Effect: Before the attack, Enda can shift up to her speed, and she gains combat advantage against a target of her choice until the end of her next turn.

Attack: Ranged 10 (one creature); +10 vs. AC

Hit: 3d4 + 8 damage.

Triggered Actions

Second Chance Encounter

Trigger: An enemy hits Enda with an attack.

Effect (Immediate Interrupt): The triggering enemy must reroll the attack and use the new result.

Skills Acrobatics +11, Bluff +8, Stealth +11, Streetwise +8, Thievery +11
Str 10 (+1)                Dex 20 (+6)                Wis 12 (+2)
Con 14 (+3)                Int 12 (+2)                Cha 14 (+3)

Alignment Unaligned        Languages Common, Elven
Equipment: dagger x10, leather armor .

Published in Halls of Undermountain, page(s) 70.