Enigma of Vecna
Medium natural humanoid
Level 6 Controller XP 250

HP 68; Bloodied 34Initiative +5
AC 20, Fortitude 17, Reflex 18, Will 19Perception+10
Speed 6

Standard Actions

Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d4 + 7 damage.

Rend Flesh At-Will

Requirement: The enigma must be affected by horrific visage.

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d12 + 5 damage.

Memory Ripper (psychic) At-Will

Attack: Ranged 5 (one creature); +10 vs. Will

Hit: 1d6 + 5 psychic damage, and the target cannot use encounter attack powers, daily attack powers, or utility powers (save ends).

    Aftereffect: The target is dazed until the end of its next turn.

Shock Bolt (lightning) At-Will

Attack: Ranged 10 (one creature); +9 vs. Reflex

Hit: 1d10 + 5 lightning damage, and the target is slowed until the end of the enigma’s next turn.

Triggered Actions

Horrific Visage (healing, psychic) Encounter

Trigger: The enigma is first bloodied.

Attack (No Action): Close burst 2 (enemies in the burst); +10 vs. Will

Hit: 1d8 + 3 psychic damage, and the enigma pushes the target 3 squares.

    Effect: Until the end of the encounter, the enigma cannot use any power except rend flesh.

Skills Arcana +13
Str 12 (+4)                Dex 15 (+5)                Wis 15 (+5)
Con 12 (+4)                Int 20 (+8)                Cha 16 (+6)

Alignment Evil        Languages Common
Equipment: dagger .

Published in H2 Thunderspire Labyrinth, page(s) 23, 58, 60, 63, Monster Manual 3, page(s) 170, Dungeon Magazine 192.