Entropic Reaper
Medium shadow humanoid (undead)
Level 15 Elite Lurker XP 2400

Initiative +15        Senses Perception +10; Darkvision
HP 232; Bloodied 116
Regeneration 10 (if an entropic reaper takes radiant damage, regeneration doesn’t function until the end of its next turn)
AC 31; Fortitude 29, Reflex 29, Will 27
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 6
Action Points 1

Umbral Scythe (standard, at-will) Necrotic, Weapon

Reach 2; +20 vs AC; 4d4+5 necrotic damage.

Entropic Assault (standard; requires scythe, at-will) Necrotic, Psychic, Weapon

close burst 2; +18 vs ; 2d8+6 damage.. 4d4 + 5 necrotic damage, the target is dazed (save ends). First Failed Saving Throw: The target is instead stunned (save ends). Second Failed Saving Throw: The target takes ongoing 10 psychic damage and is stunned (save ends both).

Eye of Impending Doom (minor 1/round, at-will) Fear, Gaze, Psychic

Close burst 3; targets one creature; +18 vs Will; the target takes 10 psychic damage if it attacks the entropic reaper (save ends).

Shift Into Nothing (standard; at-will)

The entropic reaper disappears, negating line of sight and line of effect to it for all creatures. At the start of its next turn, it returns to a square within 5 squares of the square it occupied when it last used shift into nothing.

Alignment Evil        Languages Common
Skills Intimidate +14
Str 23 (+13)      Dex 18 (+11)      Wis 17 (+10)
Con 20 (+12)      Int 16 (+10)      Cha 14 (+9)

Equipment: robes, scythe .


Published in Open Grave, page(s) 178, Underdark, page(s) 133.