Ephram Darano
Small/Medium natural humanoid (shapechanger)
Level 6 Controller (Leader) XP 250

Initiative +10        Senses Perception +4; low-light vision
HP 49; Bloodied 24
Regeneration 5 (if Ephram takes damage from a silvered weapon, his regeneration doesn't function on his next turn)
AC 20; Fortitude 18, Reflex 19, Will 16
Speed 6, climb (not in halfling form)

Dagger (standard, at-will) Weapon

+11 vs AC; 1d4+5 damage.

Bite (standard, at-will) Disease

+11 vs AC; 1d6+4 damage, and the target takes ongoing 2 damage (save ends) and contracts filth fever.

Cloud of Daggers (standard, at-will)

Area 1 square within 10 squares; +7 vs Reflex; 1d6+4 force damage.

Icy Rays (standard, encounter)

Ranged 10; two bolts of white energy attack targets; +7 vs Reflex; 2d8+7 cold damage, and the target is immobilized until the end of Ephram's turn.

Combat Advantage

Ephram deals 1d6 + 1 extra damage against any target he has combat advantage against.

Change Shape (minor; at-will) Polymorph

Ephram can alter his physical form to appear as a dire rat or a unique halfling. He loses his bite attack in halfling form.

Dimension Door (move; recharge )

Ephram teleports 10 squares.

Alignment Evil        Languages Common, Goblin, Netherese
Skills Bluff +7, Stealth +10, Thievery +10
Str 10 (+3)      Dex 18 (+7)      Wis 12 (+4)
Con 16 (+6)      Int 18 (+7)      Cha 11 (+3)

Equipment: dagger .

Published in FR1 Scepter Tower of Spellgard, page(s) 14.