Medium shadow humanoid, shadar-kai
Level 7 Elite Controller (Leader) XP 600
|HP 152; Bloodied 76||Initiative +6|
|AC 21, Fortitude 17, Reflex 20, Will 19||Perception+5|
|Speed 6||Low-light vision|
|Saving Throws +2; Action Points 1|
Quickshadow Aura Aura 5
Any ally that shifts while in the aura can shift 1 additional square.
Blackfire Touch (fire, necrotic) At-Will
Attack: Melee 1 (one creature); +10 vs. Reflex
Hit: 3d6 + 5 fire and necrotic damage.
Effect: Erzoun can slide the target 1 square.
Beshadowed Mind (necrotic, psychic) At-Will
Attack: Ranged 5 (one or two creatures); +10 vs. Will
Hit: 3d6 + 5 necrotic and psychic damage, and the target can’t see more than 2 squares away from itself (save ends).
Witch's Prophecy (charm) Recharge if the power misses
Attack: Ranged 10 (one creature); +10 vs. Will
Hit: Erzoun chooses an ally within 10 squares of her (the ally cannot be an elite or a solo). The target is weakened when attacking any enemy other than the chosen ally. This effect lasts until the end of the encounter or until the chosen ally drops to 0 hit points.
Deep Shadow (necrotic, zone) Recharge when first bloodied
Effect: Area burst 1 within 10. The burst creates a zone that lasts until the end of Erzoun’s next turn. The zone is difficult terrain for her enemies. Any enemy that enters the zone or ends its turn there takes 10 necrotic damage.
Sustain Minor: The zone persists until the end of Erzoun’s next turn, and Erzoun can move the zone up to 4 squares.
Shadow Jaunt (teleportation) Encounter
Effect: Erzoun teleports up to 3 squares and becomes insubstantial until the start of her next turn.
Shadow Augury Encounter
Trigger: An attack hits Erzoun while she is bloodied.
Effect (Immediate Interrupt): Shadow jaunt recharges, and Erzoun uses it.
Skills Arcana +12, Religion +12
Str 10 (+3) Dex 16 (+6) Wis 15 (+5)
Con 12 (+4) Int 19 (+7) Cha 16 (+6)
Alignment Evil Languages Common
Published in Monster Vault: Threats to the Nentir Vale, page(s) 91.