Medium natural humanoid
Level 10 Elite Artillery XP 1000
Initiative +7 Senses Perception +4; low-light vision
HP 168; Bloodied 84
AC 24; Fortitude 22, Reflex 22, Will 25
Resist 10 fire
Saving Throws +2
Action Points 1
Morningstar (standard, at-will) Weapon
+13 vs AC; 1d10+2 damage.
Malachi's Radiance (standard, at-will) Fear, Radiant
Ranged 10; +15 vs Fortitude; 2d6+5 radiant damage, ongoing 5 radiant damage, and the target cannot move close to Eskade (save ends both). Another target within 5 squares takes 1d6+5 radiant damage.
Bad Starsign (standard, encounter)
Ranged 10; +15 vs Will; 4d8+5 damage, and the target takes -2 to attack rolls (save ends).
Starfire Veil (minor; must be bloodied, encounter) Fire
Close burst 1; +13 vs Fortitude; 2d8+5 fire damage, and the target is blinded (save ends).
Star Curse (minor; at-will)
Eskade curses the nearest enemy that she can see. Her attacks deal a cursed enemy an extra 1d8 damage.
Infernal Wrath (minor; encounter)
Eskade gains a +1 power bonus to her next attack roll against an enemy that hit her since her last turn. If the attack hits and deals damage, it deals an extra 7 damage.
If Eskade moves at least 3 squares on her turn, she gains concealment until the end of her next turn.
Alignment Chaotic evil Languages Common, Deep Speech
Skills Arcana +12, Bluff +14, Stealth +9
Str 12 (+6) Dex 14 (+7) Wis 8 (+4)
Con 18 (+9) Int 15 (+7) Cha 21 (+10)
Equipment: leather armor , morningstar , rod implement .
Published in Dungeon Magazine 161, page(s) 92.