Ethereal Marauder
Medium aberrant magical beast
Level 15 Lurker XP 1200

Initiative +17        Senses Perception +14; low-light vision
HP 115; Bloodied 57
AC 29; Fortitude 27, Reflex 28, Will 25
Vulnerable psychic; an ethereal marauder that takes psychic damage immediately ends planephase form.
Speed 7, teleport 3, see also ethereal jaunt; phasing

Bite (standard, at-will)

+20 vs AC; 2d8+6 damage.

Reality Warp (standard; usable only while insubstantial, at-will) Teleportation

+18 vs Reflex; 3d6+6 damage, and the ethereal marauder teleports the target 3 squares. The marauder then teleports 3 squares into a space adjacent to the target.

Ethereal Jaunt (standard, encounter) Teleportation

Close burst 3; +17 vs Reflex; 3d10+6 damage, the target is dazed (save ends), and the ethereal marauder teleports 3 squares and gains planephase form until the end of it next turn.

Planar Evasion (immediate reaction, when the ethereal marauder is hit by a melee attack; recharge ) Teleportation

The marauder teleports 3 squares.

Planephase Form (standard; at-will)

The ethereal marauder partially phases into another plane, gaining insubstantial and phasing until the end of its next turn or until it hits or misses with an attack. Sustain Minor: The effect persists.

Alignment Unaligned        Languages Deep Speech
Skills Stealth +18
Str 20 (+12)      Dex 22 (+13)      Wis 14 (+9)
Con 19 (+11)      Int 16 (+10)      Cha 16 (+10)


Published in Revenge of the Giants, page(s) 81.