Ettercap Fang Guard
Medium natural humanoid (spider)
Level 4 Soldier XP 175

Initiative +6        Senses Perception +3
HP 56; Bloodied 28
AC 20; Fortitude 17, Reflex 16, Will 15
Resist 10 poison
Speed 5, climb 5 (spider climb)

Greataxe (standard, at-will) Weapon

+9 vs AC; 1d12+5 damage (crit 1d12 + 17).

Spider Bite (standard; requires combat advantage, at-will) Poison

+9 vs AC; 1d6+4 damage. If the attack hits, the ettercap makes a secondary attack against the same target.

Secondary Attack +7 vs Fortitude; the target is stunned until the end of the ettercap’s next turn and takes ongoing 5 poison damage (save ends).

Web Tangle (standard, at-will)

+7 vs Reflex; the target is immobilized (save ends).

Web Reaper

The ettercap fang guard gains a +2 bonus to attack rolls and deals an extra 2 damage against restrained or immobilized creatures.

Web Walker

An ettercap ignores movement effects of spider webs and difficult terrain related to spider swarms.

Alignment Unaligned        Languages -
Skills Stealth +9
Str 16 (+5)      Dex 14 (+4)      Wis 13 (+3)
Con 16 (+5)      Int 5 (-1)      Cha 11 (+2)

Equipment: greataxe , leather armor .



Revision (8/11/2008)
In the ettercap’s web reaper ability, replace “restrained and immobilized” with “restrained or immobilized”.

Published in Monster Manual, page(s) 107, Dungeon Magazine 156, page(s) 30, Dungeon Magazine 178, page(s) 46, 49, FR1 Scepter Tower of Spellgard, page(s) 40, 42, 48, 51 , H3 Pyramid of Shadows, page(s) 14.