Ettercap Vermin Handler
Medium natural humanoid
Level 4 Controller (Leader) XP 175

Initiative +4        Senses Perception +9
HP 56; Bloodied 28
AC 17; Fortitude 15, Reflex 14, Will 16
Resist 10 poison
Speed 5, climb 5 (spider climb)

Venom Goad (standard, at-will) Weapon, Poison

+9 vs AC; 1d8+3 damage, and ongoing 5 poison damage (save ends).

Spider Bite (standard; requires combat advantage, at-will) Poison

+9 vs AC; 1d6+3 damage, and the ettercap makes a secondary attack against the same target.

Secondary Attack: +7 vs Fortitude; ongoing 5 poison damage (save ends).

Web Net (minor; 1/round, at-will)

Ranged 5; +8 vs Reflex; the target is restrained (save ends).

Verminous Urging (minor; recharge )

An adjacent allied natural beast with an Intelligence score of 1 or any creature with the spider keyword gains one of the following benefits:
* The target natural beast gains a +4 bonus to damage rolls until the end of its next turn.
* One of the target natural beast’s rechargeable powers recharges and the target uses it immediately.
* The next successful melee attack made by the target natural beast inflicts ongoing 5 poison damage (save ends).

Web Walker

An ettercap ignores movement effects of spider webs and difficult terrain related to spider swarms.

Alignment Unaligned        Languages -
Skills Nature +9, Stealth +9
Str 16 (+5)      Dex 14 (+4)      Wis 15 (+4)
Con 16 (+5)      Int 6 (0)      Cha 18 (+6)

Equipment: goad, leather armor .


Published in Dungeon Magazine 178, page(s) 51.