Ettin Berserker
Large natural humanoid (giant)
Level 17 Elite Soldier XP 3200

HP 336; Bloodied 168Initiative +12
AC 33, Fortitude 31, Reflex 28, Will 29Perception+11
Speed 6
Saving Throws +2; Action Points 1


Berserker’s Threat Aura 2

While in the aura, any enemy that shifts or makes an attack without targeting the ettin provokes an opportunity attack from the ettin. Marked enemies are not subject to this aura.

Double Actions

The ettin makes two initiative checks and takes a full turn on each initiative result. It can take two immediate actions per round but only one between one turn and the next.

Dual Brain

At the end of each of its turns, the ettin ends any dazing, stunning, or charm effect on it.

Standard Actions

Battleaxe (weapon) At-Will

Attack: Melee 2 (one creature); +22 vs. AC

Hit: 3d12 + 7 damage.

Str 24 (+15)                Dex 14 (+10)                Wis 17 (+11)
Con 24 (+15)                Int 8 (+7)                Cha 11 (+8)

Alignment Chaotic Evil        Languages Giant
Equipment: battleaxe x2, chainmail .

Published in Dungeon Magazine 199.