Ettin Hunter
Large natural humanoid (giant)
Level 10 Artillery XP 500

HP 86; Bloodied 43Initiative +6
AC 24, Fortitude 23, Reflex 19, Will 20Perception+12
Speed 6

Traits

Double Actions

The ettin makes two initiative checks and takes a full turn on each initiative result. The ettin can take two immediate actions per round but only one between one turn and the next.

Standard Actions

Javelin (weapon) At-Will

Attack: Melee 2 (one creature); +15 vs. AC

Hit: 1d6 + 6 damage.

Javelin (weapon) At-Will

Attack: Ranged 20 (one creature); +17 vs. AC

Hit: 1d6 + 6 damage.

Pinion (weapon) Recharge

Attack: Ranged 20 (one creature); +17 vs. AC

Hit: 2d6 + 7 damage, and the target is restrained until it escapes (DC 18) or teleports.

Str 20 (+10)                Dex 12 (+6)                Wis 15 (+7)
Con 20 (+10)                Int 8 (+4)                Cha 9 (+4)

Alignment chaotic evil        Languages Giant
Equipment: javelin x10.

Published in Monster Vault, page(s) 120, Dungeon Magazine 218.