Ettin Spirit-Talker of Demogorgon
Large natural humanoid (giant)
Level 12 Elite Controller (Leader) XP 1400

Initiative +6        Senses Perception +17
Demonic Frenzy aura 5; any bloodied ally within the aura gains a +1 bonus to attack rolls.
Lashing Tentacles (Fire) aura 1; any enemy that enters the aura or starts its turn there takes 4 fire damage.
HP 252; Bloodied 126
AC 28; Fortitude 27, Reflex 21, Will 26
Saving Throws +2
Speed 6
Action Points 1

Club (standard, at-will) Weapon

Reach 2; +17 vs AC; 1d8+7 damage, and the target is pushed 1 square.

Curse of Shattered Bone (standard, at-will)

Ranged 10; +15 vs Will; the next time the spirit-talker hits the target with a melee attack, the attack is treated as a critical hit and deals 1d12 extra damage. The curse lasts until the end of the ettin spirit-talker’s next turn.

Spirit Call (standard, recharge ) Necrotic

Close burst 5; +15 vs Fortitude; 2d6+6 necrotic damage, and the target slides 3 squares.

Double Actions

At the start of combat, the ettin spirit-talker makes two initiative checks. Each check corresponds to one of the ettin spirit-talker’s heads, and the ettin spirit-talker takes a turn on each initiative count. The ettin spirit-talker has a full set of actions on each of its turns, and its ability to take an immediate action refreshes on each turn.

Dual Brain

At the end of each of its turns, the ettin spirit-talker saves against dazed and stunned conditions and charm effects.

Alignment Chaotic Evil        Languages Giant
Skills Intimidate +10, Religion +12
Str 25 (+13)      Dex 10 (+6)      Wis 23 (+12)
Con 22 (+12)      Int 13 (+7)      Cha 15 (+8)

Equipment: club x2, hide armor .

Published in Dungeon Master's Guide 2, page(s) 107.