Large natural humanoid (giant)
Level 12 Elite Controller (Leader) XP 1400
Initiative +6 Senses Perception +17
Demonic Frenzy aura 5; any bloodied ally within the aura gains a +1 bonus to attack rolls
HP 252; Bloodied 126
AC 28; Fortitude 27, Reflex 21, Will 26
Saving Throws +2
Action Points 1
Club (standard, at-will) Weapon
Reach 2; +17 vs AC; 1d8+7 damage, and the target is pushed 1 square.
Curse of Shattered Bone (standard, at-will)
Ranged 10; +15 vs Will; the next time the spirit talker successfully hits the target with a melee attack, the attack is treated as a critical hit and deals an extra 1d12 damage. The curse lasts until the end of the ettin spirit talker’s next turn.
Spirit Call (standard, recharge ) Necrotic
The ettin spirit-talker initiates a howling chant to demonic spirits, filling the area with swirling spectral forms; close burst 5; +15 vs Fortitude; 2d6+6 necrotic damage, and the target slides 3 squares.
An ettin rolls initiative twice, gets two turns during a round, and has a full set of actions (standard, move, minor) on each turn. Each set of actions corresponds to a different head. The ettin’s ability to take immediate actions refreshes on each of its turns.
At the end of its turn, the ettin automatically saves against the dazed and stunned conditions and against charm effects that a save can end.
Alignment Chaotic evil Languages Giant
Skills Intimidate +10, Religion +12
Str 25 (+13) Dex 10 (+6) Wis 23 (+12)
Con 22 (+12) Int 13 (+7) Cha 15 (+8)
Equipment: club x2, hide armor .
Published in Dragon Magazine 375, page(s) 131, Monster Manual, page(s) 108.