Exalted Bright Guard
Medium immortal humanoid (exalted)
Level 20 Brute XP 2800
Initiative +15 Senses Perception +16
HP 210; Bloodied 105
AC 33; Fortitude 33, Reflex 31, Will 32
Resist 10 fire, 10 radiant
Tratnyr (standard, at-will) Weapon
+23 vs AC; 3d8+8 damage.
Returning Tratnyr (standard, at-will) Weapon
Ranged 10/23; +23 vs AC; 3d8+8 damage, and the target is knocked prone. After the attack, the tratnyr returns to the exalted guard's hand.
Bright Guard Smite (standard, recharge ) Radiant, Thunder, Weapon
Close burst 2; +21 vs Fortitude; 3d8+8 thunder and radiant damage, and the target is deafened and blinded until the end of the exalted guard's next turn.
Charge of Summer's Wrath Fire, Radiant
When an exalted guard hits a target with a melee basic attack at the end of a charge, it does 1d10 fire damage, and ongoing 10 radiant damage (save ends)
Divine Light (minor, when the exalted soldier is bloodied; encounter) Healing
The exalted guard regains 50 hit points, and gains a +2 bonus to all defenses until the end of the exalted guard’s next turn.
Alignment Any Languages Common, Supernal
Skills Athletics +21, Intimidate +19
Str 22 (+16) Dex 21 (+15) Wis 23 (+16)
Con 24 (+17) Int 17 (+13) Cha 19 (+14)
Equipment: shield, chainmail , tratnyr .
Published in Dragon Magazine 371, page(s) 21.