Exalted Captain
Medium immortal humanoid (exalted), human
Level 25 Soldier (Leader) XP 7000

Initiative +19        Senses Perception +17
HP 174; Bloodied 87
AC 41; Fortitude 39, Reflex 37, Will 36
Resist 10 fire, 10 radiant
Speed 6

Longsword (standard, at-will) Weapon

+32 vs AC; 3d8+9 damage, and the target is marked until the end of the exalted captain’s next turn.

Bolstering Sword (standard, at-will) Weapon

+32 vs AC; 3d8+9 damage, and the target is marked until the end of the exalted captain’s next turn and the exalted captain or one ally within 10 squares gains 15 temporary hit points.

Edifying Shout (minor, recharge )

Close burst 5; +28 vs Will; 1d8+6 damage, and the target is marked until the end of the exalted captain’s next turn. Effect: Allies in the burst gain 10 temporary hit points.

Battlefield Command

Allies gain a +2 bonus to attack rolls against creatures marked by the exalted captain.

Divine Light (minor; only while bloodied; encounter) Healing

The exalted captain regains 60 hit points, and the exalted captain and all allies within 5 squares gain a +2 bonus to all defenses until the end of the exalted captain’s next turn.

Alignment Unaligned        Languages Common, Supernal
Skills Athletics +27, Insight +17
Str 29 (+21)      Dex 21 (+17)      Wis 20 (+17)
Con 26 (+20)      Int 25 (+19)      Cha 22 (+18)

Equipment: full plate, heavy shield , longsword .


Published in Dungeon Magazine 172, page(s) 26.