Exalted Gallant
Medium immortal humanoid (exalted)
Level 25 Elite Lurker XP 14000

Initiative +24        Senses Perception +19
HP 356; Bloodied 178
AC 41; Fortitude 37, Reflex 39, Will 38
Resist 15 poison, 15 radiant
Saving Throws +2
Speed 8, climb 8
Action Points 1

Rapier and Dagger (standard, at-will) Weapon

+30 vs AC; 3d8+7 damage, and the exalted gallant makes a secondary attack.

Secondary Attack +28 vs Reflex; 3d4+7 damage and slide 1 square.

Pinning Blades (standard; requires combat advantage, at-will) Weapon

+28 vs Reflex; 2d8+7 damage and the target takes ongoing 10 damage, is immobilized, and grants combat advantage to all creatures (save ends all).

Dazing Dagger (minor 1/round; requires combat advantage, at-will) Weapon

+28 vs Reflex; 1d4+7 damage and the target is dazed until the end of the exalted gallant's next turn.

Blink Step (minor; recharge ) Teleportation

The exalted gallant gains teleport 5 until the end of its next turn.

Cloak Tangle (immediate interrupt, when hit with a melee attack that targets ac or reflex; at-will)

The exalted gallant gains a +4 bonus to AC and Reflex until the end of its next turn. Additionally the exalted gallant can shift 2 squares and the creature that made the attack that triggered this power grants combat advantage to the exalted gallant until the end of its next turn.

Alignment Any        Languages Common, Supernal
Skills Acrobatics +25, Athletics +24, Streetwise +23
Str 25 (+19)      Dex 27 (+20)      Wis 24 (+19)
Con 22 (+18)      Int 16 (+15)      Cha 22 (+18)

Equipment: duelist’s cloak, parrying dagger, leather armor , rapier .


Published in Dragon Magazine 371, page(s) 23.