False Keeper
Medium shadow humanoid (shapechanger)
Level 17 Elite Controller XP 3200

HP 332; Bloodied 166Initiative +16
AC 31, Fortitude 29, Reflex 31, Will 27Perception+12
Speed 6Blindsight 20

Traits

The City Serves Aura 2

Squares in the aura are difficult terrain for enemies.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +22 vs. AC

Hit: 3d8 + 11 damage.

Corrupting Miasma At-Will

Attack: Ranged 5 (one or two creatures); +20 vs. Will

Hit: 2d8 + 11 damage, and the target is dazed (save ends).

    First Failed Saving Throw: The target is no longer dazed and is instead dominated until the end of its next turn.

Dissolving Ooze (acid, polymorph) Recharge

Effect: The false Keeper shifts up to its speed and can enter enemies’ spaces during this movement. Each time the false Keeper enters an enemy’s space for the first time during this movement, it can make the following attack against that enemy.

Attack: Melee 1 (the enemy whose space the false Keeper entered); +20 vs. Reflex

Hit: 4d8 + 11 acid damage, and the target is slowed until the end of the false Keeper’s next turn.

Triggered Actions

Caustic Breath (acid) Encounter

Trigger: The false Keeper is first bloodied.

Attack (Free Action): Close blast 5 (creatures in the blast); +20 vs. Fortitude

Hit: 3d8 + 11 acid damage, and the target takes a -2 penalty to attack rolls and damage rolls (save ends).

Miss: Half damage.

Skills Stealth +21
Str 17 (+11)                Dex 26 (+16)                Wis 19 (+12)
Con 22 (+14)                Int 18 (+12)                Cha 9 (+7)

Alignment Unaligned        Languages Common

Published in The Shadowfell, page(s) 107.