False Sir Keegan (Sir Drzak)
Medium natural humanoid (undead)
Level 24 Elite Soldier (Leader) XP 12100

Initiative +16        Senses Perception +11; Darkvision
Marshal Undead aura 10; every undead ally of a level lower than Sir Drzak that is within the aura gains a +2 bonus to its attack rolls.
HP 440; Bloodied 220 ; see also second wind
AC 40; Fortitude 36, Reflex 36, Will 36
Immune disease, fear, poison; Resist 15 necrotic; Vulnerable 15 radiant
Saving Throws +2
Speed 6, fly 6
Action Points 1

Soulsword (standard, at-will) Necrotic, Weapon

+30 vs AC; 2d12+18 damage plus 10 necrotic damage (crit 3d6 + 42 damage plus 10 necrotic damage).

Icy Death Strike (standard; requires soulsword, at-will) Necrotic, Weapon

+23 vs AC; 2d12+18 damage plus 10 necrotic and cold damage and the target is dazed (save ends).

Warrior's Challenge (standard; requires soulsword, encounter) Necrotic, Weapon

+23 vs AC; 3d12+18 damage plus 10 necrotic damage, and the target is pushed 2 squares. The all within 2 squares of the target are marked until the end of the death knight's next turn.

Unholy Flames (standard, recharge ) Fire, Necrotic

Close burst 2; +19 vs Reflex; 6d10+18 fire and necrotic damage to living creatures. Undead creatures within the burst (including the death knight) deal an extra 3d8 fire damage with melee attacks until the end of the death knight's next turn.

Combat Challenge

Every time the death knight attacks an enemy, whether that attack hits or misses, the death knight marks the target. The mark lasts until the end of the death knight’s next turn. In addition, whenever an enemy adjacent to the death knight shifts, the death knight makes a melee basic attack against that enemy as an immediate interrupt.

Indestructible

When Sir Drzak is reduced to 0 hit points, his body and possessions crumble into dust, but he is not destroyed. He reappears (along with its possessions) in 1d10 days within 1 square of his phylactery, unless the phylactery is also found and destroyed.

Second Wind (standard; encounter) Healing

The death knight spends a healing surge and regains 110 hit points. The death knight gains a +2 bonus to all defenses until the start of its next turn.

Alignment Evil        Languages Abyssal, Common
Skills Bluff +20
Str 24 (+19)      Dex 15 (+14)      Wis 11 (+12)
Con 20 (+17)      Int 13 (+13)      Cha 17 (+15)

Equipment: Sir Padraig’s letter to the PCs, light shield , longsword soulsword, plate armor .


Published in Dungeon Magazine 162, page(s) 37, Dungeon Magazine Annual, page(s) 34.