Fang Golem
Large fey animate (construct)
Level 9 Elite Artillery XP 800

Initiative +9        Senses Perception +3; Darkvision
HP 156; Bloodied 78 ; see also death burst
AC 21; Fortitude 21, Reflex 23, Will 19
Immune disease, fear, sleep; Vulnerable 5 thunder
Saving Throws +2
Speed 6 (forest walk)
Action Points 1

Claw (standard, at-will)

Reach 2; +16 vs AC; 1d8+5 damage.

Spike (standard, at-will)

Ranged 10/20; +16 vs AC; 1d4+4 damage, and ongoing 5 damage (save ends).

Spike Volley (standard, at-will)

The fang golem makes two spike attacks. If both spikes hit the same target, that target takes ongoing 10 damage (save ends) and is also restrained until the end of its next turn

Death Burst ( when the fang golem drops to 0 hit points, )

The fang golem explodes in a burst of jagged shards. Close burst 1; +12 vs Reflex; 4d6+4 damage. Miss: half damage.

Barrage of Spikes (standard, recharge )

Area burst 1 within 12; +12 vs Reflex; 4d6 + 4 damage. Miss: Half damage.

Verdant Surge

Until the end of the encounter, any enemy damaged by a fang golem suffers a –2 penalty to saving throws made to end ongoing damage or effects caused by the powers of a creature with the fey origin.

Alignment Unaligned        Languages -
Str 16 (+7)      Dex 20 (+9)      Wis 8 (+3)
Con 18 (+8)      Int 3 (0)      Cha 3 (0)


Published in Dungeon Magazine 169, page(s) 59.