Fang of Yeenoghu
Medium natural humanoid, gnoll
Level 7 Skirmisher (Leader) XP 300

HP 77; Bloodied 38Initiative +9
AC 21, Fortitude 18, Reflex 19, Will 18Perception+3
Speed 8Low-light vision


Pack Attack

The gnoll’s attacks deal 5 extra damage to any enemy that has two or more of the gnoll’s allies adjacent to it.

Standard Actions

Cudgel of Bloody Teeth (weapon) At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d6 + 8 damage, or 2d6 + 10 while the gnoll is bloodied. The target takes ongoing 5 damage (save ends).

Relentless Push (weapon) At-Will

Effect: Before the attack, the gnoll shifts up to 2 squares.

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 1d10 + 10 damage, or 1d10 + 12 while the gnoll is bloodied. The gnoll can push the target 1 square.

Effect: One ally within 5 squares of the gnoll can shift 1 square as a free action.

Howl of the Demon Recharge

Effect: Close burst 5 (allies in the burst). Each target can make a melee basic attack as a free action.

Str 16 (+6)                Dex 19 (+7)                Wis 11 (+3)
Con 13 (+4)                Int 10 (+3)                Cha 16 (+6)

Alignment chaotic evil        Languages Abyssal, Common
Equipment: cudgel of bloody teeth (greatclub), leather armor .

Published in Monster Manual 2, page(s) 126, Monster Vault, page(s) 145, Dungeon Magazine 194, Dungeon Magazine 212.