Fanged Troll
Large natural humanoid
Level 10 Soldier XP 500

Initiative +9        Senses Perception +10
HP 109; Bloodied 54
Regeneration 10
AC 26; Fortitude 24, Reflex 20, Will 18
Vulnerable acid or fire (if the fanged troll takes acid or fire damage, its regeneration does not function until the end of its next turn)
Speed 8

Claw (standard, at-will)

Reach 2; +17 vs AC; 2d8+4 damage, and the target is grabbed.

Gnaw (standard; usable only against a grabbed target, at-will)

+17 vs AC; 2d8+4 damage and ongoing 5 damage (save ends).

Threatening Reach

The fanged troll can make opportunity attacks against all enemies within its reach (2 squares)

Troll Healing Healing

If the fanged troll is reduced to 0 hit points by an attack that does not deal acid or fire damage, it falls prone and remains at 0 hit points until the start of its next turn, when it regains 10 hit points. If an attack deals acid or fire damage to the fanged troll while it is at 0 hit points, it is destroyed.

Alignment Chaotic Evil        Languages Giant
Skills Athletics +16, Endurance +15
Str 22 (+11)      Dex 15 (+7)      Wis 10 (+5)
Con 21 (+10)      Int 9 (+4)      Cha 8 (+4)

Published in Dungeon Magazine 169, page(s) 65, 70.