Fangren, Gnoll Shaman
Medium natural humanoid
Level 11 Elite Controller (Leader) XP 1200

Initiative +8        Senses Perception +7; low-light vision
Bloodlust aura 3; all allies inside the aura gain a +2 bonus to attack rolls.
HP 228; Bloodied 114
AC 27; Fortitude 25, Reflex 22, Will 26
Resist 10 variable (1/encounter)
Saving Throws +2
Speed 7
Action Points 1

Caustic Touch (standard, at-will) Fire

+15 vs Reflex; 2d6+5 fire damage, or 2d6+7 damage while bloodied.

Chaos Bolt (standard, at-will)

+14 vs Reflex; 4d8+5 damage, and the target is slowed until the end of Fangren's next turn.

Blastback (standard, recharge ) Fire

+15 vs Reflex; 4d8+5 fire damage, of 4d8+7 fire damage while bloodied, and the target is pushed 6 squares.

Vortex of Chaos (standard, encounter) Fire, Psychic

Area burst 1 within 10; +13 vs Reflex; 3d10+6 fire damage, and target takes ongoing 10 psychic damage and is dazed (save ends both).

Favor of Yeenoghu (minor 1/round; at-will)

The Claw of Yeenoghu makes one attack.

Shun the Nonbeliever (immediate reaction, when an enemy moves adjacent to fangren; at-will)

The target slides 3 squares.

Pack Attack

Fangren deals an extra 5 damage on melee attacks against an enemy that has two or more of Fangren’s allies adjacent to it.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Arcana +13, Religion +15
Str 12 (+6)      Dex 13 (+6)      Wis 15 (+7)
Con 18 (+9)      Int 16 (+8)      Cha 21 (+10)

Equipment: ritual robes, 4 sacrificial daggers


Published in Dungeon Magazine 160, page(s) 47.