Fangren, Gnoll Shaman
Medium natural humanoid
Level 11 Elite Controller (Leader) XP 1200
Initiative +8 Senses Perception +7; low-light vision
Bloodlust aura 3; all allies inside the aura gain a +2 bonus to attack rolls.
HP 228; Bloodied 114
AC 27; Fortitude 25, Reflex 22, Will 26
Resist 10 variable (1/encounter)
Saving Throws +2
Action Points 1
Caustic Touch (standard, at-will) Fire
+15 vs Reflex; 2d6+5 fire damage, or 2d6+7 damage while bloodied.
Chaos Bolt (standard, at-will)
+14 vs Reflex; 4d8+5 damage, and the target is slowed until the end of Fangren's next turn.
Blastback (standard, recharge ) Fire
+15 vs Reflex; 4d8+5 fire damage, of 4d8+7 fire damage while bloodied, and the target is pushed 6 squares.
Vortex of Chaos (standard, encounter) Fire, Psychic
Area burst 1 within 10; +13 vs Reflex; 3d10+6 fire damage, and target takes ongoing 10 psychic damage and is dazed (save ends both).
Favor of Yeenoghu (minor 1/round; at-will)
The Claw of Yeenoghu makes one attack.
Shun the Nonbeliever (immediate reaction, when an enemy moves adjacent to fangren; at-will)
The target slides 3 squares.
Fangren deals an extra 5 damage on melee attacks against an enemy that has two or more of Fangren’s allies adjacent to it.
Alignment Chaotic evil Languages Abyssal, Common
Skills Arcana +13, Religion +15
Str 12 (+6) Dex 13 (+6) Wis 15 (+7)
Con 18 (+9) Int 16 (+8) Cha 21 (+10)
Equipment: ritual robes, 4 sacrificial daggers
Published in Dungeon Magazine 160, page(s) 47.