Fathomal Clasp
Huge elemental beast (demon)
Level 29 Elite Brute XP 30000

Initiative +19        Senses Perception +26; truesight 6
Grip of Chaos (Psychic) aura 5; each enemy that starts its turn within the aura takes 20 psychic damage.
HP 660; Bloodied 330
AC 41; Fortitude 43, Reflex 37, Will 40
Immune fear; Resist 25 fire, 25 lightning, 25 thunder
Saving Throws +2
Speed fly 10
Action Points 1

Slam (standard, at-will)

Reach 3; +32 vs AC; 4d10+9 damage, and the target is grabbed. A target trying to escape the grab takes a –4 penalty to the check. A fathomal clasp can grab only one creature at a time, and only creatures that are Large or smaller.

Grab and Hurl (standard, at-will)

The fathomal clasp can make a slam attack. If the slam attack hits, it makes an ally missile attack. If the slam attack misses, or if the ally missile attack would provoke an opportunity attack, the fathomal instead makes a second slam attack

Filch Foe (immediate reaction, when an enemy moves adjacent to the fathomal clasp while no creature is grabbed, recharge )

The fathomal clasp makes a slam attack.

Ally Missile (standard; the fathomal clasp must have a creature grabbed, at-will)

The fathomal clasp hurls the grabbed creature at another foe. Ranged 20; +30 vs Reflex; 3d10+9 damage to the target and the hurled foe, and the target is pushed 2 squares (the hurled foe falls prone in the target’s vacated square). The fathomal clasp can throw the grabbed creature at any open space in range if it has no other targets.

Cry of Anarchy (standard, encounter) Psychic

Close burst 10; targets enemies; +29 vs Will; 4d8+10 psychic damage, ongoing 10 psychic damage (save ends), and the target is dazed until the end of the fathomal clasp’s next turn.

Alignment Evil        Languages -
Str 41 (+29)      Dex 20 (+19)      Wis 35 (+26)
Con 30 (+24)      Int 5 (+11)      Cha 16 (+17)

Published in E3 Prince of Undeath, page(s) 20, 48.