Feaster
Large aberrant beast
Level 10 Elite Soldier XP 1000

Initiative +10        Senses Perception +14; Darkvision
HP 214; Bloodied 107
AC 29; Fortitude 26, Reflex 23, Will 24
Immune disease
Saving Throws +2
Speed 5, swim 5
Action Points 1

Tentacle (standard, at-will)

Reach 3; +17 vs AC; 1d12+6 damage, and the target is pulled 2 squares and grabbed.

Tentacle Flurry (standard, at-will)

+15 vs ; 2d6+5 damage.. Feaster makes two tentacle attacks. It can grab up to two targets.

Bite (standard, at-will) Necrotic

Target must be immobilized, stunned, or unconscious; +17 vs AC; 2d12+6 damage, ongoing 10 necrotic damage (save ends). First Failed Save: The target contracts festering doom.

Spying Eye

If Feaster can hide in such a way that it leaves only its eyestalk exposed, it gains a +5 bonus to Stealth. The bonus ends if Feaster moves.

Alignment Chaotic evil        Languages -
Skills Stealth +11
Str 22 (+11)      Dex 16 (+8)      Wis 18 (+9)
Con 19 (+9)      Int 2 (+1)      Cha 6 (+3)


Published in Dungeon Magazine 161, page(s) 111.