Fell Court Blackheart
Medium natural humanoid, tiefling
Level 2 Lurker XP 125
|HP 37; Bloodied 18||Initiative +10|
|AC 16, Fortitude 14, Reflex 15, Will 13||Perception+8|
|Speed 5||Low-light vision|
|Resist 5 fire|
Whenever the blackheart deals damage to an enemy granting combat advantage to it, that enemy cannot spend healing surges (save ends).
Deadly Sickle (necrotic, weapon) At-Will
Attack: Melee 1 (one creature); +7 vs. AC. The blackheart has a +1 bonus to hit a bloodied target.
Hit: 1d6 + 7 necrotic damage.
Sly Attack (necrotic, weapon) At-Will
Attack: Melee 1 (one creature); +6 vs. Reflex. The blackheart has a +1 bonus to hit a bloodied target.
Hit: 1d6 + 7 necrotic damage, or double damage if the blackheart started its turn in smoke form.
Miss: Half damage.
Smoke Form At-Will
Effect: The blackheart assumes smoke form until it reverts to its normal form as a free action or until it drops to 0 hit points. While in smoke form, the blackheart cannot attack or be attacked and cannot regain hit points. Enemies can enter its space, and it can occupy the same space as another creature. It moves at full speed instead of half speed while squeezing. If the effect ends while the blackheart is occupying another creature’s space, the blackheart reverts to its normal form in the nearest unoccupied space.
Blood Curse Encounter
Trigger: The blackheart drops to 0 hit points.
Effect (Free Action): One enemy that the blackheart can see loses a healing surge.
Infernal Wrath (fire) Encounter
Trigger: An enemy within 10 squares of the blackheart hits it with an attack.
Effect (Free Action): The triggering enemy takes 1d6 + 3 fire damage.
Skills Acrobatics +11, Bluff +9, Stealth +11, Streetwise +9
Str 16 (+4) Dex 20 (+6) Wis 15 (+3)
Con 19 (+5) Int 13 (+2) Cha 17 (+4)
Alignment Evil Languages Common, Supernal
Equipment: leather armor , sickle .
Changed in December 2011 update.
Published in Monster Vault: Threats to the Nentir Vale, page(s) 49.