Fell Taint Lasher
Small aberrant magical beast
Level 1 Soldier XP 100
Initiative +3 Senses Perception +8
HP 20; Bloodied 10
AC 15; Fortitude 12, Reflex 12, Will 14
Resist insubstantial; Vulnerable 5 psychic
Speed 1, fly 6 (hover)
Tendril Caress (standard, at-will) Psychic
+5 vs Reflex; 1d6+4 psychic damage.
Tendrils of Stasis (standard, at-will) Psychic
+5 vs Will; 1d4+4 psychic damage, and the target is immobilized until the end of the fell taint lasher’s next turn.
Fell Taint Feeding (standard; at-will) Healing
Targets a helpless or unconscious creature; the fell taint lasher loses insubstantial and its fly speed until the end of its next turn, and it makes a coup de grace against the target. If the lasher kills the target, it regains all of its hit points.
Flowing Tendrils (free, when the fell taint lasher makes an opportunity attack; at-will)
The lasher shifts 1 square.
Alignment Unaligned Languages -
Str 11 (0) Dex 12 (+1) Wis 16 (+3)
Con 13 (+1) Int 4 (-3) Cha 10 (0)
Published in Monster Manual 2, page(s) 104, Dungeon Magazine 174, page(s) 7, 9
, Dungeon Magazine 173, page(s) 8, 9, 15.