Fell Taint Void Caller
Small aberrant magical beast
Level 6 Elite Controller XP 450

Initiative +6        Senses Perception +10
Tainted Zone aura 5; the fell taint void caller gains temporary hit points equal to twice the number of enemies within the aura at the start of its turn.
HP 99; Bloodied 49
AC 19; Fortitude 18, Reflex 18, Will 19
Resist Insubstantial; Vulnerable 5 psychic
Saving Throws +2
Speed 1, fly 6 (hover)
Action Points 1

Tendrils of Despair (standard, at-will) Psychic

+10 vs Reflex; 1d6+3 psychic damage, and the target is slowed until the end of his or her next turn. If the target was already slowed, it becomes dazed instead.

Tendrils of Terror (minor, at-will) Psychic

+10 vs Reflex; 5 psychic damage and the target is slowed until the end of his or her next turn.

Drone Calling (standard; at-will) Summoning

The fell taint void caller takes 5 damage (ignoring insubstantial) and summons a fell taint drone in an adjacent square. The summoned creature takes its turn after the void caller, and it acts on the void caller’s initiative count.

Fell Taint Calling (recharge when first bloodied) Summoning

The fell taint void caller takes 20 damage (ignoring insubstantial) and summons a fell taint of level 4 or lower in an adjacent square. The summoned creature takes its turn after the void caller, and it acts on the void caller’s initiative count.

Fell Taint Feeding (standard; at-will) Healing

Targets a helpless or unconscious creature; the fell taint void caller loses insubstantial and its fly speed until the end of its next turn, and it makes a coup de grace against the target. If the fell taint void caller kills the target, it regains hit points equal to its bloodied value.

Alignment Unaligned        Languages -
Str 12 (+4)      Dex 14 (+5)      Wis 19 (+7)
Con 15 (+5)      Int 8 (+2)      Cha 10 (+3)


Published in Dragon Magazine 376, page(s) 10.