Fell Taint Warp Wender
Medium aberrant magical beast
Level 4 Controller XP 175
Initiative +5 Senses Perception +10
HP 38; Bloodied 19
AC 18; Fortitude 16, Reflex 16, Will 17
Resist insubstantial; Vulnerable 5 psychic
Speed 1, fly 6 (hover)
Tendril Caress (standard, at-will) Psychic
+8 vs Reflex; 1d6+4 psychic damage.
Psychic Transposition (standard, at-will) Psychic, Teleportation
Ranged 10; +8 vs Will; 1d4+4 psychic damage, and the target is dazed (save ends). First Failed Saving Throw: The fell taint warp wender swaps positions with the target.
Fell Taint Feeding (standard; at-will) Healing
Targets a helpless or unconscious creature; the fell taint warp wender loses insubstantial and its fly speed until the end of its next turn, and it makes a coup de grace against the target. If the warp wender kills the target, it regains all of its hit points.
Alignment Unaligned Languages -
Str 11 (+2) Dex 16 (+5) Wis 17 (+5)
Con 15 (+4) Int 6 (0) Cha 12 (+3)
Published in Monster Manual 2, page(s) 105, Dungeon Magazine 173, page(s) 15.