Fell Taint Warp Wender
Medium aberrant magical beast
Level 4 Controller XP 175

Initiative +5        Senses Perception +10
HP 38; Bloodied 19
AC 18; Fortitude 16, Reflex 16, Will 17
Resist insubstantial; Vulnerable 5 psychic
Speed 1, fly 6 (hover)

Tendril Caress (standard, at-will) Psychic

+8 vs Reflex; 1d6+4 psychic damage.

Psychic Transposition (standard, at-will) Psychic, Teleportation

Ranged 10; +8 vs Will; 1d4+4 psychic damage, and the target is dazed (save ends). First Failed Saving Throw: The fell taint warp wender swaps positions with the target.

Fell Taint Feeding (standard; at-will) Healing

Targets a helpless or unconscious creature; the fell taint warp wender loses insubstantial and its fly speed until the end of its next turn, and it makes a coup de grace against the target. If the warp wender kills the target, it regains all of its hit points.

Alignment Unaligned        Languages -
Str 11 (+2)      Dex 16 (+5)      Wis 17 (+5)
Con 15 (+4)      Int 6 (0)      Cha 12 (+3)


Published in Monster Manual 2, page(s) 105, Dungeon Magazine 173, page(s) 15.