Fell Taint Wisp
Small aberrant magical beast
Level 2 Lurker (Leader) XP 125

Initiative +6        Senses Perception +8
Aura of Thought Eating aura 5; a fell taint within the aura has a +2 bonus to all defenses.
HP 22; Bloodied 11
AC 14; Fortitude 13, Reflex 13, Will 14
Resist Insubstantial; Vulnerable 5 psychic
Speed 1, fly 6 (hover)

Tendril Caress (standard, at-will) Psychic

+5 vs Reflex; 1d6+4 psychic damage.

Tendril Flick (standard, at-will) Psychic

Ranged 10; +5 vs Reflex; 1d4+3 psychic damage.

Combat Advantage

A fell taint wisp deals 1d6 extra damage to any target granting combat advantage to it.

Coalesce (minor; recharge ) Healing

Until the end of its next turn, the fell taint wisp loses insubstantial but whenever an enemy hits the fell taint wisp, that enemy takes 5 psychic damage and all fell taints within 5 squares of it regain 5 hit points.

Fell Taint Feeding (standard; at-will) Healing

Targets a helpless or unconscious creature; the fell taint wisp loses insubstantial and its fly speed until the end of its next turn, and it makes a coup de grace against the target. If the fell taint wisp kills the target, it regains all of its hit points.

Alignment Unaligned        Languages -
Str 11 (+1)      Dex 12 (+2)      Wis 16 (+4)
Con 14 (+3)      Int 4 (-2)      Cha 10 (+1)

Published in Dragon Magazine 376, page(s) 10.