Fell Troll Wraith
Huge shadow humanoid (undead)
Level 20 Elite Brute XP 5600
|HP 472; Bloodied 236||Initiative +15|
|AC 32, Fortitude 34, Reflex 31, Will 30||Perception+7|
|Speed 0, fly 10 (hover); phasing||Darkvision|
|Immune disease, poison; Resist 10 necrotic|
|Saving Throws +2; Action Points 1|
The wraith takes half damage from all attacks, except those that deal force or fire damage. Whenever the wraith takes radiant damage, it loses this trait until the start of its next turn.
The wraith regains 15 hit points whenever it starts its turn and has at least 1 hit point. Whenever the wraith takes acid or fire damage, its regeneration does not function on its next turn.
Troll Wraith Healing (healing)
Whenever an attack that doesn’t deal acid, fire, force, or radiant damage reduces the wraith to 0 hit points, the wraith is not destroyed and is instead removed from play until the start of its next turn. It then returns to play in a space within 10 squares of the space from which it was removed, and it returns with 20 hit points.
Shadow Claw (necrotic) At-Will
Attack: Melee 3 (one creature); +23 vs. Reflex
Hit: 4d10 + 14 necrotic damage, and the target falls prone.
Double Attack At-Will
Effect: The wraith uses shadow claw twice.
Rotting Roar (fear, necrotic) Recharge when first bloodied
Attack: Close blast 3 (creatures in the blast); +23 vs. Fortitude
Hit: 6d12 + 14 necrotic damage, and the wraith pushes the target up to 4 squares.
Str 18 (+14) Dex 20 (+15) Wis 5 (+7)
Con 26 (+18) Int 7 (+8) Cha 19 (+14)
Alignment Chaotic Evil Languages Giant
Published in Dungeon Magazine 200.