Fell Troll Wraith
Huge shadow humanoid (undead)
Level 20 Elite Brute XP 5600

HP 472; Bloodied 236Initiative +15
AC 32, Fortitude 34, Reflex 31, Will 30Perception+7
Speed 0, fly 10 (hover); phasingDarkvision
Immune disease, poison; Resist 10 necrotic
Saving Throws +2; Action Points 1

Traits

Insubstantial

The wraith takes half damage from all attacks, except those that deal force or fire damage. Whenever the wraith takes radiant damage, it loses this trait until the start of its next turn.

Regeneration (healing)

The wraith regains 15 hit points whenever it starts its turn and has at least 1 hit point. Whenever the wraith takes acid or fire damage, its regeneration does not function on its next turn.

Troll Wraith Healing (healing)

Whenever an attack that doesn’t deal acid, fire, force, or radiant damage reduces the wraith to 0 hit points, the wraith is not destroyed and is instead removed from play until the start of its next turn. It then returns to play in a space within 10 squares of the space from which it was removed, and it returns with 20 hit points.

Standard Actions

Shadow Claw (necrotic) At-Will

Attack: Melee 3 (one creature); +23 vs. Reflex

Hit: 4d10 + 14 necrotic damage, and the target falls prone.

Double Attack At-Will

Effect: The wraith uses shadow claw twice.

Rotting Roar (fear, necrotic) Recharge when first bloodied

Attack: Close blast 3 (creatures in the blast); +23 vs. Fortitude

Hit: 6d12 + 14 necrotic damage, and the wraith pushes the target up to 4 squares.

Str 18 (+14)                Dex 20 (+15)                Wis 5 (+7)
Con 26 (+18)                Int 7 (+8)                Cha 19 (+14)

Alignment Chaotic Evil        Languages Giant

Published in Dungeon Magazine 200.