Fell Troll
Huge natural humanoid
Level 20 Elite Brute XP 5600

Initiative +10        Senses Perception +16
HP 360; Bloodied 180
Regeneration 15 (if the fell troll takes acid or fire damage, regeneration does not function until the end of its next turn)
AC 32; Fortitude 38, Reflex 30, Will 31
Saving Throws +2
Speed 10
Action Points 1

Claw (standard, at-will)

Reach 3; +23 vs AC; 2d10+7 damage.

Backhand Slam (standard, at-will)

Reach 3; +21 vs Reflex; 2d6+7 damage, and the target is pushed 4 squares and knocked prone.

Blood Frenzy

The fell troll gains a +1 bonus to attack rolls and a +2 bonus to damage rolls against bloodied enemies.

Troll Healing Healing

If the fell troll is reduced to 0 hit points or fewer by an attack that does not deal acid or fire damage, it rises on its next turn (as a move action) with 20 hit points.

Alignment Chaotic evil        Languages Giant
Skills Athletics +22, Endurance +23
Str 24 (+17)      Dex 10 (+10)      Wis 13 (+11)
Con 27 (+18)      Int 5 (+7)      Cha 7 (+8)


Published in Monster Manual, page(s) 255, Dungeon Magazine 170, page(s) 32.