Feral Vampire
Medium shadow humanoid (undead)
Level 14 Brute XP 1000

HP 173; Bloodied 86Initiative +11
AC 26, Fortitude 28, Reflex 26, Will 24Perception+9
Speed 7, climb 4 (spider climb)Darkvision
Vulnerable 5 radiant


Burned by Sunlight (radiant)

Whenever the vampire starts its turn in direct sunlight, it takes 10 radiant damage.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 2d8 + 8 damage.

Feral Frenzy At-Will

Effect: The feral vampire uses claw twice but must target a bloodied creature with each attack.

Minor Actions

Ripping Fangs At-Will 1/round

Attack: Melee 1 (one creature); +17 vs. Fortitude

Hit: The target takes ongoing 10 damage (save ends).

Triggered Actions

Feral Pounce Encounter

Trigger: An enemy bloodies the vampire.

Effect (Free Action): The vampire jumps up to its speed + 4 to a square adjacent to the triggering enemy. This movement does not provoke opportunity attacks. The triggering enemy falls prone, and the vampire uses claw against it.

Str 20 (+12)                Dex 18 (+11)                Wis 15 (+9)
Con 23 (+13)                Int 11 (+7)                Cha 9 (+6)

Alignment Evil        Languages Common

Published in The Shadowfell, page(s) 122.