Ferrick Spark, Genasi
Medium elemental humanoid
Level 15 Elite Brute XP 2400

Initiative +8        Senses Perception +9
HP 358; Bloodied 179
AC 28; Fortitude 28, Reflex 27, Will 24
Resist 15 lightning
Saving Throws +2
Speed 6
Action Points 1

Falchion (standard, at-will) Lightning, Weapon

+18 vs AC; 2d4+9 damage (crit 4d4 + 14), and ongoing 5 lightning damage (save ends).

Double Attack (standard, at-will)

Ferrick makes two falchion attacks. If he hits two different targets, each target takes ongoing 10 lightning damage instead of ongoing 5 lightning damage (save ends)

Electric Riposte (immediate reaction, when the genasi is hit by an attack, at-will) Lightning

Targets an enemy adjacent to Ferrick; +18 vs Reflex; the target takes ongoing 10 lightning damage (save ends). If the target is already taking ongoing lightning damage, that damage increases by 5.

Lightning Surge (standard, recharge ) Lightning

Close burst 1; +18 vs Reflex; the target takes ongoing 10 lightning damage (save ends), and the target takes a -2 penalty to saving throws against ongoing lightning damage until the end of the encounter.

Alignment Unaligned        Languages Common, Primordial
Skills Endurance +16, Intimidate +12
Str 22 (+13)      Dex 13 (+8)      Wis 15 (+9)
Con 19 (+11)      Int 17 (+10)      Cha 11 (+7)

Equipment: falchion , hide armor .

Description: The male genasi captain of Coin and Claw commands a handpicked crew of humanoids loyal to Iron Mercy—a loyalty that is enforced by the shipboard presence of an adult iron dragon named Graytalon; Graytalon is of Iron Mercy’s brood, and he sees to it that his mother’s interests are always represented.

Captain Ferrick takes Coin and Claw out when word returns that the storm portal endpoint has opened near a large city. Only the treasuries of rich nobles, merchants, and kings interest Iron Mercy, and by extension, her raiders. More than a few contents of petty (and not so petty) king’s vaults have been pilfered from the world and now reside in a place of honor in Iron Mercy’s hoard.

Published in Dungeon Magazine 174, page(s) 85.