Feuding Twin
Medium natural humanoid, human
Level 5 Skirmisher XP 200

HP 61; Bloodied 30Initiative +8
AC 19, Fortitude 16, Reflex 19, Will 17Perception+9
Speed 6

Traits

Combat Advantage

The twin deals 1d6 extra damage against any creature granting combat advantage to it. If this combat advantage is gained by flanking with the twin’s brother, it instead deals 2d6 extra damage against that creature.

Standard Actions

Rapier (weapon) At-Will

Effect: The twin can shift 2 squares before the attack and shift 2 squares after the attack.

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d8 + 4 damage.

Repositioning Strikes (weapon) Encounter

Attack: Melee 1 (one or two creatures); +8 vs. Fortitude

Hit: 2d8 + 4 damage, and the twin can slide the target 1 square.

Miss: Half damage.

Triggered Actions

Brother's Parry Encounter

Trigger: An attack hits the twin’s brother while they are adjacent to each other.

Effect (Immediate Interrupt): The twin’s brother gains a +4 power bonus to all defenses against the triggering attack.

Skills Acrobatics +11, Bluff +9, Insight +9, Stealth +11, Streetwise +9 Diplomacy +9 (Rodrik only), Thievery +11 (Gustaf only)
Str 10 (+2)                Dex 18 (+6)                Wis 15 (+4)
Con 13 (+3)                Int 12 (+3)                Cha 14 (+4)

Alignment Good (Rodrik); evil (Gustaf)        Languages Common
Equipment: leather armor , rapier .

Published in Dungeon Magazine 193.