Fey-Knight Vestige
Medium fey humanoid (undead)
Level 16 Lurker XP 1400

Initiative +19        Senses Perception +11; Darkvision
Spiraling Despair aura 3; each enemy within the aura takes a -2 penalty to damage rolls and saving throws.
HP 75; Bloodied 37
AC 30; Fortitude 30, Reflex 32, Will 29
Resist 15 necrotic, insubstantial; Vulnerable 10 radiant
Speed 6, fly 6 (hover); phasing

Ghostsword (standard, at-will) Necrotic

+19 vs Fortitude; 1d8+5 necrotic damage, and the target grants combat advantage to the fey-knight vestige (save ends).

Combat Advantage

The fey-knight vestige deals 2d8 extra necrotic damage to any target granting combat advantage to it.

Desperate Dash (move; recharge )

The fey-knight vestige shifts 6 squares.

Fey Step (move; encounter) Teleportation

The fey-knight vestige teleports 5 squares.

Alignment Evil        Languages Common, Elven
Skills Stealth +20
Str 21 (+13)      Dex 25 (+15)      Wis 17 (+11)
Con 16 (+11)      Int 17 (+11)      Cha 19 (+12)


Published in Monster Manual 2, page(s) 106.