Feygrove Choker
Medium fey humanoid
Level 12 Lurker XP 700

HP 91; Bloodied 45Initiative +14
AC 26, Fortitude 24, Reflex 24, Will 21Perception+7
Speed 8 (forest walk), climb 8 (spider climb)Low-light vision


Chameleon Hide

The choker gains total concealment as long as it is not grabbed by or grabbing a creature.

Standard Actions

Choking Tentacle At-Will

Requirement: The choker must not have two creatures grabbed.

Attack: Melee 3 (one creature); +17 vs. AC

Hit: 2d8 + 2 damage, and the choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.

Vine Fetter Recharge

Attack: Area burst 3 within 10 (enemies in the burst); +15 vs. Reflex

Hit: The target is restrained (save ends).

Triggered Actions

Body Shield Recharge when the choker hits with choking tentacle

Requirement: The choker must have a creature grabbed.

Trigger: The choker is hit by a melee or ranged attack from an enemy other than the grabbed creature.

Effect (Immediate Interrupt): The triggering attack targets the grabbed creature instead of the choker.

Skills Stealth +15
Str 19 (+10)                Dex 18 (+10)                Wis 13 (+7)
Con 13 (+7)                Int 6 (+4)                Cha 6 (+4)

Alignment Unaligned        Languages Elven
Update (2/15/2012)
Changed in December 2011 updates.

Published in Monster Manual, page(s) 42, Dungeon Magazine 164, page(s) 17, Dungeon Magazine 196.