Fey'ri Blood Sorcerer
Medium fey humanoid
Level 20 Controller XP 2800

HP 187; Bloodied 93Initiative +12
AC 34, Fortitude 32, Reflex 30, Will 34Perception+13
Speed 6Darkvision

Standard Actions

Demonic Whip (fire, necrotic, weapon) At-Will

Attack: Melee 2 (one creature); +25 vs. AC

Hit: 4d4 + 8 damage, and ongoing 10 fire and necrotic damage (save ends).

Bloodflame Spear (fire, necrotic) At-Will

Attack: Ranged 20 (one creature); +23 vs. Reflex

Hit: 3d8 + 10 fire and necrotic damage, and the target is dazed (save ends).

Bloodseeking Hurricane (necrotic, zone) Encounter

Attack: Area burst 2 within 10 (enemies in the burst); +23 vs. Fortitude

Hit: 3d6 + 8 necrotic damage, and the target falls prone.

Effect: The burst creates a zone that lasts until the end of the sorcerer’s next turn. The zone is difficult terrain for enemies, and any creature that enters the zone or ends its turn there takes 10 necrotic damage. A creature can take this damage only once per turn.

    Sustain Minor: The zone persists until the end of the sorcerer’s next turn, and the sorcerer can move the zone up to 3 squares.

Move Actions

Fey'ri Deception (teleportation) Encounter

Effect: The sorcerer teleports up to 6 squares and is invisible until it hits or misses with an attack or until the end of its next turn.

Minor Actions

Change Shape (polymorph) At-Will

Effect: The sorcerer alters its physical form to appear as a Medium humanoid until it uses this power again or until it drops to 0 hit points. To assume a specific individual’s form, the sorcerer must have seen that individual. Other creatures can make a DC 35 Insight check to discern that the form is a disguise.

Skills Arcana +18, Bluff +20, Endurance +19, Insight +18
Str 16 (+13)                Dex 15 (+12)                Wis 16 (+13)
Con 19 (+14)                Int 16 (+13)                Cha 20 (+15)

Alignment Chaotic Evil        Languages Abyssal, Common, Elven
Equipment: robes, whip .

Published in Dungeon Magazine 208.