Fey'ri Blood Sorcerer
Medium fey humanoid
Level 20 Controller XP 2800
|HP 187; Bloodied 93||Initiative +12|
|AC 34, Fortitude 32, Reflex 30, Will 34||Perception+13|
Demonic Whip (fire, necrotic, weapon) At-Will
Attack: Melee 2 (one creature); +25 vs. AC
Hit: 4d4 + 8 damage, and ongoing 10 fire and necrotic damage (save ends).
Bloodflame Spear (fire, necrotic) At-Will
Attack: Ranged 20 (one creature); +23 vs. Reflex
Hit: 3d8 + 10 fire and necrotic damage, and the target is dazed (save ends).
Bloodseeking Hurricane (necrotic, zone) Encounter
Attack: Area burst 2 within 10 (enemies in the burst); +23 vs. Fortitude
Hit: 3d6 + 8 necrotic damage, and the target falls prone.
Effect: The burst creates a zone that lasts until the end of the sorcerer’s next turn. The zone is difficult terrain for enemies, and any creature that enters the zone or ends its turn there takes 10 necrotic damage. A creature can take this damage only once per turn.
Sustain Minor: The zone persists until the end of the sorcerer’s next turn, and the sorcerer can move the zone up to 3 squares.
Fey'ri Deception (teleportation) Encounter
Effect: The sorcerer teleports up to 6 squares and is invisible until it hits or misses with an attack or until the end of its next turn.
Change Shape (polymorph) At-Will
Effect: The sorcerer alters its physical form to appear as a Medium humanoid until it uses this power again or until it drops to 0 hit points. To assume a specific individual’s form, the sorcerer must have seen that individual. Other creatures can make a DC 35 Insight check to discern that the form is a disguise.
Skills Arcana +18, Bluff +20, Endurance +19, Insight +18
Str 16 (+13) Dex 15 (+12) Wis 16 (+13)
Con 19 (+14) Int 16 (+13) Cha 20 (+15)
Alignment Chaotic Evil Languages Abyssal, Common, Elven
Equipment: robes, whip .
Published in Dungeon Magazine 208.