Fherina
Small fey humanoid , gnome
Level 5 Skirmisher XP 200

Initiative +5        Senses Perception +9; low-light vision
HP 63; Bloodied 31
AC 18; Fortitude 18, Reflex 16, Will 19
Speed 5

Short Sword (standard, at-will) Weapon

+8 vs AC; 1d4+2 damage.

Arcane Quip (standard, at-will) Psychic

Ranged 5; +9 vs Will; 1d10+5 psychic damage, and the target takes a -2 penalty to attack rolls (save ends).

Scathing Retort (immediate reaction, when fherina is hit or missed by an attack, at-will) Psychic

Close burst 5; targets the triggering attacker; the attacker gains vulnerable 10 psychic until the end of Fherina’s next turn.

Fade Away (immediate reaction, when fherina takes damage; encounter)

Fherina becomes invisible until she attacks or until the end of her next turn.

Muckrake (free, when fherina damages an enemy; encounter)

The target takes a -2 penalty to Will defense (save ends).

Alignment Unaligned        Languages Common, Elven
Skills Bluff +12, Insight +9, Streetwise +10, Thievery +8
Str 10 (+2)      Dex 13 (+3)      Wis 14 (+4)
Con 15 (+4)      Int 15 (+4)      Cha 16 (+5)

Equipment: blank book, 5 inkpens, dagger x2, leather armor .

Description: An artful chronicler and freelance investigator for the Korranberg Chronicle, Fherina Arvindi writes and sells sensationalist stories for a living. Like most gnomes of Zilargo, she craves information and the secrets of those around her. She has chosen Fairhaven for its political intrigue, its obsession with arcane and higher learning, and its centralized commerce among the Five Nations. Assuming the penname Fherina Heartsvale, Investigative Chronicler, she is often found poking around both the University of Wynarn and the Chalice Center, seeking inspiration for the perfect story.


Published in Dungeon Magazine 175, page(s) 71.