Field Ghoul
Medium natural humanoid (undead)
Level 8 Lurker XP 350

HP 72; Bloodied 36Initiative +14
AC 22, Fortitude 20, Reflex 22, Will 19Perception+11
Speed 8, climb 4Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant

Traits

Pick Them Off

The ghoul gains a +2 bonus to attack rolls when it is adjacent to only one enemy and that enemy is not adjacent to any of its allies.

Standard Actions

Claws At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d8 + 5 damage, and the ghoul grabs the target (escape DC 16).

Mouthful of Flesh At-Will

Requirement: The target must be immobilized, stunned, or unconscious.

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 3d8 + 5 damage, and the target is dazed (save ends). The ghoul gains 10 temporary hit points.

Triggered Actions

Gouging Grasp At-Will

Trigger: A grabbed creature attempts to escape.

Attack (Immediate Interrupt): Melee 1 (one creature); +13 vs. AC

Hit: 2d6 + 5 damage.

Skills Athletics +13, Stealth +15
Str 17 (+7)                Dex 22 (+10)                Wis 15 (+6)
Con 18 (+8)                Int 11 (+4)                Cha 11 (+4)

Alignment Chaotic Evil        Languages Common

Published in Dungeon Magazine 184.