Filth King
Medium natural humanoid
Level 14 Elite Controller XP 2000

Initiative +9        Senses Perception +15
HP 278; Bloodied 139
AC 28; Fortitude 25, Reflex 26, Will 27
Saving Throws +2
Speed 6
Action Points 1

Festering Scratch (standard, at-will) Poison

+19 vs AC; 1d4+2 damage, and ongoing 10 poison damage (save ends).

Awaken Greed (standard, at-will) Implement, Psychic

Ranged 10; +18 vs Will; 2d8+6 psychic damage, and the target slides 4 squares and is slowed until the end of the Beggar King's next turn.

Driving Sickness () Poison

The Beggar King makes two festering scratch attacks. If both hit the same target, on its next turn, the target must move away from the Beggar King or the ongoing damage increases by 5 points (maximum 15).

Flanker Strike (immediate reaction; usable when an enemy flanks the beggar king, at-will) Poison

The Beggar King makes a festering scratch attack against the triggering enemy.

Vitriolic Spray (standard, encounter) Acid, Implement

Close blast 3; +16 vs Fortitude; 1d10+4 acid damage, and the target is blinded until the end of the Beggar King's next turn.

Vengeful Return ( when the filth king is reduced to 0 hit points; daily)

For 5 minutes, the Beggar King appears dead and gains all the effects of the unconscious condition, but he cannot die. He can still see and hear. After 5 minutes, his body is restored, and he regains 20 hit points.

Alignment Evil        Languages Common, Draconic
Skills Bluff +18, Intimidate +18, Stealth +14, Thievery +14
Str 10 (+7)      Dex 15 (+9)      Wis 17 (+10)
Con 19 (+11)      Int 20 (+12)      Cha 23 (+13)

Equipment: beggar’s garb, hide armor , holy symbol of tiamat.

Published in Dungeon Magazine 164, page(s) 95.