Large fey humanoid
Level 15 Elite Brute XP 2400
Initiative +12 Senses Perception +18; low-light vision
HP 240; Bloodied 120
Regeneration 5 (10 while in bloodbear form)
AC 27; Fortitude 28, Reflex 25, Will 28
Vulnerable necrotic (if the firbolg bloodbear takes necrotic damage, its regeneration does not function on its next turn)
Saving Throws +2 (+4 against charm effects, immobilized, restrained, and slowed)
Action Points 1
Slam (standard, at-will)
Reach 2; +18 vs AC; 2d8+9 damage.
Claw (standard; usable only while in bloodbear form, at-will)
Reach 2; +18 vs AC; 2d12+9 damage.
Double Attack (standard, at-will)
The firbolg bloodbear makes two melee basic attacks. If the bloodbear hits with both attacks, it makes a secondary attack against the target
Secondary Attack +17 vs Fortitude; the target is grabbed.
Bloodbear Maul (standard, recharges when bloodied)
Reach 2; targets a creature grabbed by the firbolg bloodbear; no attack roll; 4d10 + 9 damage, and if the bloodbear is in bloodbear form, it makes a bite attack against the target as a free action.
Bite (standard; only usable while in bloodbear form, at-will)
+18 vs AC; 3d12+9 damage, and if the target is granting combat advantage to the firbolg bloodbear, the target takes ongoing 10 damage (save ends).
Moonfire (minor, recharge )
Ranged 10; +15 vs Will; until the end of the firbolg bloodbear’s next turn, the target cannot benefit from invisibility or concealment.
Bloodbear Form ( when first bloodied; encounter) Healing, Polymorph
The firbolg bloodbear takes the form of a humanoid–bear hybrid. It regains all of its hit points, gains regeneration 10, and gains bite and claw attacks. When the bloodbear is bloodied a second time, it reverts to its normal form until the end of the encounter.
Alignment Unaligned Languages Common, Elven
Skills Athletics +19, Intimidate +13, Nature +18
Str 24 (+14) Dex 20 (+12) Wis 22 (+13)
Con 20 (+12) Int 12 (+8) Cha 13 (+8)
Equipment: bear helmet, hide armor .
Published in Monster Manual 2, page(s) 109, Dungeon Magazine Annual, page(s) 83, Dungeon Magazine 166, page(s) 25.