Firbolg Hounder
Large fey humanoid
Level 11 Soldier XP 600

Initiative +11        Senses Perception +9; low-light vision
HP 113; Bloodied 56
Regeneration 5
AC 27; Fortitude 23, Reflex 23, Will 23
Vulnerable necrotic (if the firbolg hounder takes necrotic damage, its regeneration does not function on its next turn)
Saving Throws +2 against charm effects, immobilized, restrained, and slowed
Speed 8

Battleaxe (standard, at-will) Weapon

Reach 2; +18 vs AC; 1d12+7 damage.

Drive Prey (standard, recharge when first bloodied) Fear, Weapon

Reach 2; +17 vs Fortitude; 2d8+7 damage, and the firbolg hounder slides the target 2 squares. The hounder makes a secondary attack.

Secondary Attack +15 vs Will; the target must move or shift away from the hounder with its first action on its next turn or be dazed until the end of that turn.

Hounding Strike (standard, at-will) Weapon

Reach 2; +18 vs AC; 1d12+7 damage, and the firbolg hounder slides the target 2 squares.

Handaxe (standard, at-will) Weapon

Ranged 5/10; +17 vs AC; 1d8+5 damage, and the target is knocked prone.

Moonfire (minor 1/round, recharge )

Ranged 10; +16 vs Will; until the end of the firbolg hounder’s next turn, the target is marked and cannot benefit from invisibility or concealment.

Hunter's Leap

A firbolg hounder doesn’t provoke opportunity attacks while jumping.

Alignment Unaligned        Languages Common, Elven
Skills Athletics +15, Intimidate +11, Nature +14, Stealth +14
Str 21 (+10)      Dex 18 (+9)      Wis 18 (+9)
Con 17 (+8)      Int 11 (+5)      Cha 12 (+6)

Equipment: battleaxe , handaxe x3, light shield , scale armor .


Published in Monster Manual 2, page(s) 108.