Firbolg Hunter
Large fey humanoid
Level 12 Skirmisher XP 700

Initiative +14        Senses Perception +16; low-light vision
HP 123; Bloodied 61
Regeneration 5
AC 26; Fortitude 22, Reflex 25, Will 24
Vulnerable necrotic (if the firbolg hunter takes necrotic damage, its regeneration does not function on its next turn)
Saving Throws +2 against charm effects, immobilized, restrained, and slowed
Speed 8

Spear (standard, at-will) Weapon

Reach 2; +17 vs AC; 1d10+6 damage.

Javelin (standard, at-will) Weapon

Ranged 10/20; +17 vs AC; 1d8+7 damage.

Crippling Strike (standard, recharges when first bloodied)

The firbolg hunter makes a spear attack or a javelin attack. On a hit, the attack deals 2d6 extra damage, and the target is immobilized (save ends). Aftereffect: The target is slowed (save ends)

Mobile Attack (standard, at-will)

The firbolg hunter moves 8 squares and makes a spear attack or a javelin attack at any point during the move. The hunter doesn’t provoke opportunity attacks when moving away from its target or when making the ranged attack

Moonfire (minor 1/round, recharge )

Ranged 10; +15 vs Will; until the end of the firbolg hunter’s next turn, the hunter’s attacks against the target deal 1d6 extra damage, and the target cannot benefit from invisibility or concealment.

Hunter's Leap

A firbolg hunter doesn’t provoke opportunity attacks while jumping.

Alignment Unaligned        Languages Common, Elven
Skills Athletics +15, Intimidate +12, Nature +16, Stealth +17
Str 18 (+10)      Dex 22 (+12)      Wis 20 (+11)
Con 19 (+10)      Int 12 (+7)      Cha 13 (+7)

Equipment: javelin x3, leather armor , spear .

Published in Monster Manual 2, page(s) 108.