Firbolg Shell
Large fey animate (undead)
Level 12 Brute XP 700

HP 149; Bloodied 74Initiative +14
AC 24, Fortitude 23, Reflex 25, Will 22Perception+9
Speed 7, climb 7Darkvision
Immune disease, poison; Resist 15 necrotic


Hunter’s Leap

The shell doesn’t provoke opportunity attacks by jumping.

Standard Actions

Necrotic Slap (healing, necrotic) At-Will

Attack: Melee 2 (one creature); +17 vs. AC

Hit: 2d10 + 9 damage plus 5 necrotic damage, and the target is grabbed. In addition, the target loses a healing surge, and the shell regains 10 hit points.

Minor Actions

Absorb Life At-Will (1/round)

Attack: Melee 2 (one creature grabbed by the shell); +15 vs. Fortitude

Hit: The target loses a healing surge.

Effect: The shell shifts 2 squares before or after the attack, pulling the target with it.

Triggered Actions

Flexibility At-Will

Trigger: The shell is immobilized, restrained, pulled, pushed, or slid.

Effect (Immediate Interrupt): The shell makes a saving throw. On a save, the triggering effect is negated and the shell uses necrotic slap as a free action.

Skills Athletics +15
Str 18 (+10)                Dex 26 (+14)                Wis 16 (+9)
Con 19 (+10)                Int 11 (+6)                Cha 14 (+8)

Alignment Unaligned        Languages -

Published in Tomb of Horrors, page(s) 39.