Fire Archon Sentinel
Medium elemental humanoid (fire)
Level 19 Skirmisher XP 2400

HP 182; Bloodied 91Initiative +18
AC 33, Fortitude 31, Reflex 32, Will 30Perception+14
Speed 8
Immune disease, poison; Resist 20 fire


Guttering Flame

Whenever the archon takes cold damage, it cannot shift until the end of its next turn.


If the archon ends a move on its turn at least 4 squares from where it started the move, it deals 2d8 extra fire damage with melee attacks until the start of its next turn.

Standard Actions

Fiery Scimitar (fire, weapon) At-Will

Attack: Melee 1 (one creature); +24 vs. AC

Hit: 3d8 + 14 fire damage.

Cinder Storm (fire, teleportation, zone) Recharge

Effect: Close blast 5. The blast creates a zone that lasts until the end of the archon’s next turn, and the archon can teleport to any square in the blast. The zone is heavily obscured to all but fire creatures. Any enemy that ends its turn in the zone takes 15 fire damage.

Str 21 (+14)                Dex 25 (+16)                Wis 20 (+14)
Con 22 (+15)                Int 14 (+11)                Cha 15 (+11)

Alignment Chaotic Evil        Languages Primordial

Published in Dungeon Magazine 200.